| init | set initial variable values here |
| point | This is where the shape of the superscope is defined |
| frame | Used to define movement and transformations. |
| beat | Expression that gets evaluted on the beat |
| = | assign |
| +,-,/,* | plus, minus, divide, multiply |
| | | convert to integer, and do bitwise or |
| & | convert to integer, and do bitwise and |
| % | convert to integer, and get remainder |
| n | number of points to render (set in Init, Beat or Frame) |
| x | x coordinate, between -1 and 1 |
| y | y coordinate, between -1 and 1 |
| i | position of the scope (0..1). The point position. |
| v | value at point i (-1..1) |
| b | 1 if beat. 0 for no beat. Used for beat changes |
| w | width of screen |
| h | height of screen |
| red | red value. (0..1). Set this variable to set red value. |
| green | green value. (0..1) Set this variable to set green value. |
| blue | blue value. (0..1) Set this variable to set blue value. |
| t, d | variables commonly used for movement |
| abs(var) | returns the absolute value of 'var' |
| sin(var) | returns the sine of the angle var (expressed in radians) |
| cos(var) | returns the cosine of the angle var |
| tan(var) | returns the tangent of the angle var |
| asin(var) | returns the arcsine of var |
| acos(var) | returns the arccosine of var |
| atan(var) | returns the arctangent of var |
| sqr(var) | returns the square of var |
| sqrt(var) | returns the square root of var |
| pow(var, var2) | returns var to the power of var2 |
| log(var) | returns the log base of var |
| log10(var) | returns the log base 10 of var |
| sign(var) | returns the sign of var or 0 |
| min(var, var2) | returns the smallest value |
| max(var, var2) | returns the greatest value |
| sigmoid(var, var2) | returns sigmoid function value of x=var (var2=constraint) |
| rand(var) | returns a random value between 0 and var |
| band(var, var2) | boolean and, returns 1 if var and var2 are != 0 |
| bor(var, var2) | boolean or, returns 1 if var or var2 is != 0 |
| bnot(var) | boolean not, returns 1 if var == 0 or 0 if var ! = 0 |
| if(cond, vartrue, varfalse) | if condition is nonzero, returns valtrue, otherwise returns valfalse |
| equal(var, var2) | returns 1 if var=var2, else 0 |
| above(var, var2) | returns 1 if var > var2, else 0 |
| below(var, var2) | returns 1 if var<var2, else 0 |